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> *Nexoid, "Super Robot Wars" Style Roleplay
Rating 5 V
Cloud9
post Jun 4 2009, 4:13 AM
Post #1


Mythix Fairy
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((Okay, I'm going to try my hand at gamemaster-ing. I've been itching for a roleplay with big robots, and I have what I believe is a good story to go with it.))

Backstory:
The world of Nexoid, a realm which exists between differing dimensions. Until recently, the residents of this world had nothing to fear. Then, Nexoid suffered an invasion of forces from another dimension because of its strategic proximity to other dimensions possessed of valuable technology. The invaders quickly subdued the Nexoidian populace with superior weaponry (read: mobile suits) and just as quickly moved most of the population to prison/labor camps. One Nexoidian scientist by the name of Taji Hayashi has figured out the details of interdimensional travel and calls "Super Robot" warriors from the surrounding dimensions to destroy the alien force torrorizing Nexoid and threatening all "Super Robot" dimensions.

Here's the introduction format:

Pilot's Name:
Age:
Name of Robot:
Robot Type: (Gundam, Megadeus, etc.)
Media Type:
Name of Media:
Robot Weapons and Abilities:
Appearance: (Please provide picture links for both pilot and robot if possible)
Bio: (can be taken from Wikipedia, but please give credit)
Other: (Other comments you wish to make)

((I will be gone for the next week and a half on vacation, but I wanted to get this set down before it flew out of my head. If you want, take this time to get your bios in, and when I get back, I'll get to organizing the rp.))
((EDIT: Also, I don't think I have to say this, but you never know: Please, no Megazords.))

Current Standings:
Cloud9: Heero Yuy and Wing Gundam Zero Custom
angel123: Setsuna F. Seiei and Gundam Exia
MorriganAensland: Shinn Asuka and Impulse Gundam
Nightstorm: C.C. and Shinkiro
P-girl: Skywarp
AsherOmega: Gainer Sanga and King Gainer

This post has been edited by Cloud9: Jun 20 2009, 5:34 PM
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angel123
post Jun 4 2009, 4:35 AM
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Cosmix Fairy
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Posts: 9,231
Joined: October 2 2008
From: Florida




(trying to resist... cant... dang you cloud nine!!!!!)

Pilot's Name: (code name): Setsuna F Seiei (real name): Soran Ibrahim
Age: 16
Name of Robot: Exia http://static.squidoo.com/resize/squidoo_i...A.jpg1203012180
Robot Type: Gundam
Media Type: Anime
Name of Media: Gundam 00
Robot Weapons and Abilities: Exia is a sword and sheild carring robot, Exia was disigned to fight other Gundams and Moble suits spasifically(sp)
Bio: -wiki- He is the primary protagonist of the show and was discovered by Celestial Being at the age of 14 for having special potential as a pilot. He is currently a Gundam Meister for their organization, piloting the Gundam Exia, and later the 00 Gundam, both specialized in melee combat. Setsuna's real name is Soran Ibrahim; Setsuna being his Gundam Meister codename. He was a child soldier in the war-torn Kurdish Republic.[14] He murdered his own parents under Ali Al-Saachez's influence in order to prove his devotion to God,[15] and hence bears a deep hatred towards Saachez. Due to his previous religious brainwashing (and awakening from it), Setsuna no longer believes that God exists. Setsuna believes that war can only be stopped through direct confrontation, and therefore has little tolerance for diplomats and politicians, believing that their "peace talks" only lengthen the conflict and cause more casualties. Disappearing at the end of the first season, Setsuna reappears four years later and rejoins Celestial Being.
Other: -wiki- Gundam Exia is the mobile suit piloted by protagonist Setsuna F Seiei during the first series of Mobile Suit Gundam 00. Exia is the second Gundam to appear in the series as it overpowers and destroys the AEU's latest mobile suit, the Enact, during a public demonstration of the Enact's capabilities.s1 ep1 Designed for melee combat, Exia's primary weapon is a massive metal blade mounted on its right forearm, which can be folded down to reveal a beam gun. Additional handheld swords, beam blades, and shield compliment Exia's armament. While the Exia is in battle with the Ali Al-Saachez piloting the stolen Gundam Throne Zwei, the death of Aeolia Schenberg triggers a system trap and activates Exia's Trans-Am system and releases the Gundam's full potential.


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Thanx jah, i love it ^_^
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Cloud9
post Jun 4 2009, 5:28 AM
Post #3


Mythix Fairy
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Posts: 669
Joined: February 26 2009





((I suppose I'd better put in my own character before someone steals it.))

Pilot's Name: Heero Yuy
Age: 15
Name of Robot: Wing Gundam Zero Custom
Robot Type: Gundam
Media Type: Anime
Name of Said Media: Gundam Wing
Robot Weapons and Abilities: Twin vulcan guns, twin beam sabers, twin buster rifles, Zero system
Appearance: Heero Wing Zero
Bio: Heero-(wiki)Heero is the pilot of the Wing Gundam and Wing Gundam Zero and the main character of Gundam Wing. During the television series, very little of his past is revealed, although according to the manga series Episode Zero, Heero was once the protégé of an assassin called Odin Lowe, until his death during a failed assassination. Shortly thereafter, he was taken in by Doctor J and trained as a Gundam pilot. Doctor J gave him the code name of Heero Yuy, after the martyred leader of the colonies. Although he speaks in a monotone voice and appears cold, reckless and emotionless, according to Doctor J, he is actually a very kind-hearted person.
Wing Zero-(mahq.net)Before there were five Gundams, there was only one - and it existed strictly on paper. It was AC 180 - fifteen years before they would send their own respective custom-built Gundams to wage guerilla warfare on Earth - and the five eccentric scientists Doctor J, Professor G, Instructor H, Doktor S and Master O, had just completed designing the first mobile suit of that era, the OZ-00MS Tallgeese. Seeing their work being put to oppressive use in the form of mass-produced Leos - and spawned by the assassination of space colony political leader Heero Yuy - the five scientists decided to design their own mobile suit which could overpower OZ's forces. This mobile suit was the XXXG-00W0 Wing Gundam Zero, and it was a design to truly be feared. In addition to being extremely maneuverable, it sported Gatling-like machine cannons, beam sabers, and an extremely powerful twin buster rifle, capable of wiping out entire groups of mobile suits in a single shot.
However, one more factor put the Wing Zero above everything else: the cockpit's "Zero System," which allowed the pilot's mind to interface directly with the Gundam's combat computer. Although the exact nature of the Zero System's operation is unclear, it appeared to operate by "sampling" the pilot's thoughts and, combining them with current combat data, presented the pilot with various alternate outcomes. Thus, depending on the pilot's mood, the Zero System could tell him/her how to achieve total victory... or decisive defeat. Nevertheless, the mental stresses the Zero System would place on the pilot would be too great for any ordinary human to handle, and even the five mad scientists saw the dangerous turn their work was taking. And thus, the Wing Gundam Zero project was shelved. A copy of the plans went with each of the five scientists when they broke up and went underground to pursue their own individual plans for revolution against OZ. The Wing Zero design would serve as a base model for the five Gundams that would actually be built and sent to Earth.
In AC 195, unfortunate circumstances placed Gundam Sandrock pilot Quatre Raberba Winner in space without a Gundam, with a dead father, and with enemies of the very space colonists he was fighting to free. Wracked by a serious mental imbalance, Quatre discovered the abandoned work of the five scientists, and he built the Wing Zero. Mindless of its dangerous Zero System, Quatre took off to destroy anyone and everyone fighting in space. Though his mental condition was temporary, the Wing Zero's power proved truly terrible, as Quatre used it to destroy an entire space colony. After that, the Wing Gundam Zero would pass from one pilot to another until it landed in the hands of former OZ pilot Zechs Merquise, and then Gundam pilot Heero Yuy - two of the only humans known to actually master the Zero System by making use of its advantages while preventing it from driving them mad.
Other: Using the Endless Waltz version of Wing Gundam Zero, which is pretty much the most BA mobile suit ever.

This post has been edited by Cloud9: Jun 4 2009, 3:19 PM
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angel123
post Jun 4 2009, 5:33 AM
Post #4


Cosmix Fairy
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Group: Senior Member
Posts: 9,231
Joined: October 2 2008
From: Florida




(so is Exia and i in?)


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Thanx jah, i love it ^_^
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Asher Omega
post Jun 4 2009, 5:31 PM
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Butterflix Fairy
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Joined: May 13 2008
From: The Depths




((I'm debating with myself whether I should go for Fafner or King Gainer on this. Since I can't do the 00 Riser{ Damn it A123}, and I'd rather not sully the name that is Lockon Stratos.))


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OMG I's got a color AVY, first one I ever had on this Forum! And now a new sig! blargblargblargblargblargblargblargblargblargblargblargblargblargblargblargblarg
blargblargblargblarg.
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MorriganAensland
post Jun 4 2009, 11:41 PM
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Cosmix Fairy
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(Incidentally, can we override canon for the sake of making the game more fun? Super Robot Wars was all about that and, well... I know what happens to Shinn in the latter part of SEED Destiny and it just doesn't seem right.)

Pilot's Name: Shinn Asuka
Age: 16
Name of Robot: Impulse Gundam
Robot Type: Gundam
Media Type: Anime and game
Name of Media: Gundam SEED Destiny (if the anime existed in the first place), Super Robot Wars Z and K and Scramble Commander 2
Robot Weapons and Abilities: Impulse is a very modular Gundam, banking off of the success of the previous Strike Gundam. Made up of a jet (the Core Splendor) along with the Chest and Leg Flyers, Impulse can be equipped with one of three "packs" giving it various abilities. Impulse has chest and head-mounted machine guns and a knife stored in its hip along with a shield, but its other weapons vary depending on its module.
Force Impulse gives Impulse a two beam sabers and a beam rifle.
Sword Impulse gives the machine two "beam boomerang" blades along with pair of very large "Excalibur" anti-ship swords which can be combined together. Force Impulse has occasionally used one of the Excalibur blades on its own
Blast Impulse outfits the Gundam with two long-range beam rifles, two quad-barreled missile launchers, two hyper-velocity railguns, and two beam javelins for melee.

There are four other modes, emulating the abilities of the Chaos, Gaia, Abyss, and even Destiny Gundams, but were never seen in the actual seres.

Appearance:
Shinn
Force Impulse
Sword Impulse
Blast Impulse
Bio:
Taken from Wiki:
Shinn: Shinn lives with his parents and his younger sister in the neutral country of Orb, but the Earth Alliance attacks Orb on June 15. Only Shinn survives when his family is caught in a crossfire between the GAT-X131 Calamity and the ZGMF-X10A Freedom mobile suits Shinn watches in horror of the death of his family and cries in anguish, though it is not clear whether the Calamity or the Freedom was responsible for the explosion that kills Shinn's family. Shinn blames Orb’s rulers, the Athhas, for his family’s deaths, Orb soldier Captain Todaka then takes care of Shinn and later sends him to the PLANTs, where he joins ZAFT and graduates as one of the top students in his class as a "ZAFT Red".

After graduation, Shinn is assigned to pilot ZAFT's ZGMF-X56S Impulse, and is stationed aboard the battleship Minerva under the command of Talia Gladys along with former military academy classmates and friends Rey Za Burrel, Vino Dupre, Lunamaria Hawke, Meyrin Hawke, and Yolant Kent.
Impulse: The high-mobility α Force Silhouette adds only a pair of "Vajra" beam sabers to the armament, but greatly enhances Impulse's speed and allows it full atmospheric flight capability. The close combat β Sword Silhouette adds two "Flash-Edge" beam boomerangs and two "Excalibur" anti-ship swords, and supports short-range flight. The long range fire support γ Blast Silhouette includes two large "Kerberos" beam cannons, two "Deluge" railguns, and two 4-tube missile launchers, as well as a pair of "Defiant" beam javelins for short-range defense, and supports hovering and jumps when not on land. Force Impulse has the standard blue, white, and red color scheme, while Sword Impulse is red, white, and black and Blast Impulse is black, white, green, and blue.

The Impulse was designed simultaneously with ZAFT's new battleship Minerva, which includes a catapult exclusive to its use. Using this smaller catapult, the Impulse launches in three parts: the YFX-M56 Core Splendor, the upper body ("Chest Flyer"), and the lower body ("Leg Flyer"), followed by a Silhouette pack. Replacement Silhouettes, or in an emergency a replacement Chest or Leg Flyer, can also be launched if necessary. This Core Splendor system was first tested on the ZGMF-X101S ZAKU Splendor, then adapted to the Impulse's design.

After the Impulse is completed, additional Silhouettes are designed. The first of these are the δ Chaos Silhouette, ε Abyss Silhouette, and ζ Gaia Silhouette, which are designed for use with their own alternate Leg Flyer units, and duplicate the abilities of the ZGMF-X24S Chaos, ZGMF-X31S Abyss, and ZGMF-X88S Gaia respectively. In addition, the θ Destiny Silhouette (which includes extra forearm pieces mounted on the shield hardpoints) serves as a testbed for some of the weapons and systems of the ZGMF-X42S Destiny, including the beam wing propulsion system and beam shields. While the Destiny Silhouette effectively duplicates the functions all three original Silhouettes, its very high power consumption makes it poorly suited for combat use on a battery-powered mobile suit. Despite this limitation, at least two Destiny Impulse units were used in battle.

Chaos Impulse is green and white, Abyss Impulse is solid blue, Gaia Impulse is black and white, and Destiny Impulse is purple, white, and pink. Two additional Destiny Impusle units have different color schemes, one red, white, and purple, and one blue, white, and grey. An additional Silhouette, with the designation of η, predates the Destiny Silhouette but has not yet been revealed.

The ZGMF-X56S Impulse uses the operating system Generation Unrestricted Network Drive Assault Module.

The Impulse is initially piloted by Shinn Asuka, who was selected personally by PLANT Supreme Council Chairman Gilbert Dullindal. Shinn performs very well with Impulse, destroying over a dozen enemy warships, numerous mobile suits, and the stolen ZGMF-X31S Abyss. He even manages to defeat the ZGMF-X10A Freedom. After he receives the new ZGMF-X42S Destiny, Impulse is reassigned to Lunamaria Hawke. Lunamaria first pilots the Impulse during Operation Ragnarök, the invasion of Heaven's Base in Iceland, where it assists Shinn's ZGMF-X42S Destiny and Rey's ZGMF-X666S Legend in defeating the base's GFAS-X1 Destroy squad. Impulse is heavily damaged at the end of the Second Bloody Valentine War in the battle near Mobile Fortress Messiah by Athrun Zala's ZGMF-X19A Infinite Justice, however to its ability to regenerate proves its survival.

At least two more units of Impulse were built by ZAFT. These new Impulse use improved model of Destiny Silhouette and has Flash Edge and beam shield as fix armaments, they are piloted by Courtney Hieronymus and Mare Strode.

Other: (Other comments you wish to make)
Blargh. Shinn gets a lot of bad rep due to his action in the latter half of the series, when the writers gave up on him and decided to make him a total jerk who couldn't get over a few grudges. I really liked his SRW self because, well, he eventually saw a line he knew he shouldn't cross and didn't cross it. In short, Banpresto made him a guy with a lot of anger and trauma problems, but he genuinely meant well and could get on with his life. I personally am going to be playing that kind of a persona for him, because it'd be more fun and it'd do the character the justice he deserves.


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Hey, look! My sig's back!
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Nightstorm
post Jun 5 2009, 9:11 AM
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Cosmix Fairy
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((OK, criticize as you will, but I wish to attempt to join this with my own two-cents. Whether I'm in or not, I'll let you decide, of course.))

Pilot's Name: C.C. (Actual name unknown)

Age (appearance): 16 yrs. old

Age (actual): Unknown – assumed to be approximately 600+ yrs. old

Name of Robot: Shinkirō

Robot Type: Knightmare Frame

Media Type: Anime, Manga

Name of Media: Code Geass: Lelouch of the Rebellion

Robot Weapons and Abilities: Apart from the usual mech armament of missiles and super melee strength, the Shinkirō has several Code Geass exclusives:

Factsphere Sensors – Since the cockpit is completely enclosed within the “humpback” of Knightmare Frames, visual and audio data along with a wide array of other information is gathered and collated in real-time via a collection of sensors that lay protected behind an added layer of armor – usually within the head of the mech. The extra armor can be retracted to help improve sensor sensitivity.

Yggdrasil Drive – The power source for a typical Knightmare Frame. It gathers energy from its centerpiece, a sakuradite device known as the Core Luminous. During activation (or Yggdrasil Resonance), a cube of an unknown substance that is suspended in liquid is spun at hypersonic speeds or faster, apparently resulting in the generation of massive amounts of energy. Activation of Knightmare Frames is initiated via a 'key' interfacing through a USB-like port inside the cockpit.

Slash Harken – A rocket-propelled anchor that is attached to the Knightmare Frame via a superstrong and ejectable wire. Often times, these are used as harnesses to help tie up or bolt down enemy Knightmares, or as grappling hooks for various terrain. The fingers on the Shinkirō’s hands are each in fact a Slash Harken.

Landspinner – A self-propelled roller-skate-like device that is usually implemented at the ankles of Knightmares, allowing for high speed and maneuverability on nearly any terrain. Like its predecessor, the Gawain-model Knightmare Frame used by Zero, the Shinkirō’s Landspinners are implemented higher into its legs instead of outside and are lowered into range only when in use.

Float System – An advanced device that allows for flight capability in mechs. Mass implemented only recently within the seventh-generation Knightmares, the Float Systems allow for high aerial speed and maneuverability. Admittedly, the Shinkirō’s Float System became obsolete when faced with its decendant’s, the ninth-generation Knightmare’s, Energy Wing, however, its aerial abilities are still highly advanced compared to all other Knightmares.

Absolute Defense Field – Shield-based technology. The Shinkirō’s Field is essentially an array of hexagonal energy shields layered over each other and can be projected around any section of the Knightmare Frame. The shields are actually powerful enough to withstand continuous point-blank blasts from a Hadron Cannon, but are extremely complex to initiate. Note: No offensive measure can be made by the Knightmare Frame unless the shields are down.

Druid System – An ahead-of-its-time computer system dedicated to the surveillance of and counter against enemy units. Originally used in the Shinkirō’s predecessor, the Gawain, the Druid System can detect enemy units far beyond a human’s visual distance and can plot the probable future movements of said units. In addition, after it was incoporated into the Shinkirō, the system can also detect incoming projectiles and thus works together with the Absolute Defense Field to defend accordingly, making the Shinkirō the most well-defended Knightmare to date, even beyond its ninth-generation descendants. Note: While far-advanced, the system has many other calculations and commands that must be made by the user/controller/pilot of the Shinkirō. Due to this setback, only beings with massive intelligence such as Lelouch, C.C., or a few others are able to make effective use of the defense system.

Structural Phase Transition Cannon – The Shinkirō’s exclusive main weapon – a chest-mounted energy cannon. When activated, the cannon has two different forms of attack. The first is the launch of a small prism-like object, followed by the firing of the Cannon’s main beam attack. Once the beam strikes the prism, the beam is then fragmented into dozens of pinpoint lasers that spread out to destroy multiple calculated targets. The second is merely the firing of the destructive beam without the use of the prism, allowing for a single, concentrated blast on an individual enemy unit.

Hadron Cannon – Massively powerful energy-beam cannons semi-mass developed by the time of the seventh-generation Knightmares. Strong enough to take down a battlecruiser with one shot or more, the Hadron Cannons are the Knightmare’s equivalent of a soldier’s rocket launcher. The Shinkirō’s version is actually a smaller version of the cannons that’s mounted on each wrist, and can launch the energy in either a detonating sphere blast or a continuous beam sustained by the Gawain’s trademark Gefjun Disturbers, able to destroy any Knightmare Frame in a single hit and deal massive damage – if not destroy – most forms of MVS shielding or radiation barriers.

MVS Lance – MVS, short for Maser Vibration Sword; a form of vibroblade that oscillates at a high ratio to cut through just shy of any material. The Shinkirō’s MVS isn’t the first Lance-type to be used by a Knightmare Frame.

Ejection System – Typical with installation ever since the first-generation Knightmare Frames. As a way of reducing the amount of lives lost in battles involving Knightmare Frames, an ejection system was built wherein the entire cockpit was essentially an ejectable pod. While many Knightmares through the early generations had their cockpits slide out the back when deactivated or launch out the back when ejected, the Shinkirō’s does both up through the top of its “humpback”.

Marine Transition – Not the official title, simply my own name for this ability. Unlike nearly any other Knightmare Frame, the Shinkirō has the ability to transform into a submarine mode, allowing for fast travel and semi-combat underwater. With this addition, Zero’s personal Knightmare Frame is able to efficiently maneuver within any viable terrain, be it land, sea, or air.

Appearance: List of Shinkiro images (pics of the submarine form as well as some abilities can be accessed by clicking "item page")

Bio: (Mostly copied from Wikipedia)
Before she gained the power of Geass, C.C. was a ten-year-old orphaned slave. A nun gave C.C. the power of Geass that made everyone fall in love with her, believing that only the nun cared about her. However, when C.C.'s power evolved to its highest point, the nun revealed that she never cared for C.C. and forced the girl to kill her and acquire her immortality. A shock sequence in the first season finale shows memories of her past, including repeated "deaths" of different types spanning centuries. In a special feature included in the series' fifth DVD, she and Lelouch discuss Washington's Rebellion, during which she speaks of participants such as George Washington and Benjamin Franklin as if she had been close friends with both. She claims to have entered into contracts with hundreds of people over her lifetime, almost none of which could reach the point of taking on her immortality.

By irony, one of her previous contracts was with Marianne, Lelouch's mother. When she aided Marianne with helping Charles achieve his goal, C.C. was made head of the Geass Order, a secret organization that studies and produces Geass users. However, when news of Marianne's death came to her, C.C. left the order with V.V. takes over the operations. It would only be later that C.C. was captured by a Britannian envoy under Clovis, who took an interest in the girl's immortality and intended to bring her to Pendragon. However, that led to a chain of events to occur in the ruins of Tokyo.

C.C. is introduced in the first episode, where she emerges from a fake gas capsule seized by Japanese rebels. She saves Lelouch Lamperouge from the Britannian soldiers trying to recapture her, taking the shot intended for him, and grants him the power of Geass on the condition that he grant her greatest wish. Lelouch accepts and is granted the power to control people's actions. Since she appears to have died following this, he leaves her body behind.
She unexpectedly reappears in the fifth episode, casually folding origami with Nunnally. From this point on she passively oversees Lelouch's missions as Zero, wanting to keep him alive so he can fulfill his contract, often going as far as wearing his clothes and impersonating him when situations become life-threatening.

When C.C.'s existence is revealed to the Black Knights, she gains considerable unofficial standing, as she is seen by other members to be one of Zero's closest advisers, if not his top adviser. However, her willful attitude and lack of an official posting annoys some veteran members and causes confusion as to her role within the Black Knights. At one point, Tamaki goes so far as to accuse her of being a member only because she's Zero's lover, a claim which she coldly denies. When the Black Knights gain possession of the Knightmare Frame Gawain, she becomes its pilot while Lelouch operates the weapons.

In the season finale, she uses the Gawain to battle Jeremiah Gottwald's Siegfried so Lelouch can save his sister. She kisses Lelouch before she drags both the Siegfried and herself to the ocean floor to end the battle while narrating that the spark of Lelouch's actions was the core of human motivation: the desire for just a small amount of happiness. According to Yukana in a conference memo, C.C. was crushed by the water pressure, but being immortal, ultimately drifted to the surface and revived; it is stated that it was too gruesome to be shown.

At the start of the second season, C.C. appears to be commanding the Black Knights. She and the rest of the surviving Black Knights initiate an operation to unlock Zero's memory that was sealed away by the Emperor of Britannia. Despite the Intelligence Agency having followed Lelouch in anticipation of that exact outcome, she is successful in restoring his memories by the kiss. She takes up her old position following this.

After pinpointing the location of the Geass Order, Lelouch orders C.C. to lead the attack against it. She reluctantly kills V.V.'s direct subordinates when they attempt to escape by bullet train in order to bury the existence of Geass, apologizing for leaving them to become warped by V.V. C.C. later reveals her to Lelouch after he is transported to the Sword of Akasha to face the Emperor, explaining that greatest wish is to die and as Leouch is not ready, offering it to Charlies. Lelouch tells her she shouldn't die looking like that, that she should come to death smiling, promising she will have that smile while saving her. However, during the ensuing chaos, C.C seals all memories of her life on the day she acquired her Geass, reverting to a frightened slave girl. Believing himself to be responsible, Lelouch confines C.C. to his quarters and attempts to make her as ease as he could.

However, after Lelouch is exposed and taken away by Rolo to safety, Marianne takes over Anya's body and uses it to locate C.C. and restore her memories. The two then leave for Kamine Island, rescuing Suzaku along the way. Marianne enters the Sword of Akasha, while C.C. stays behind to speak with Suzaku. She compares herself to him, as both have a death wish they cannot fulfill. Suzaku denies this and has C.C. take them to the Sword of Akasha. C.C's presence allows the Emperor to begin the Ragnarök Connection. When Lelouch turns the tables and the collective unconsciousness destroys Charles and Marianne with C.C. spared their fate because she has turned against their plan.

Later on, when Lelouch seizes the Britannian throne, C.C. looks on from the shadows. She is aware of Lelouch's plan. C.C. later comforts Lelouch when he is troubled on what to do about Nunnally being aligned against him. Before heading into battle, C.C. asks Lelouch if he hates her for giving him Geass and changing his fate. Lelouch explains that he's grateful, both to Geass and her, for allowing him to move forward. She smiles and says this is the first time she's ever met a man like him. The two walk towards each other, possibly about to kiss, before they are interrupted when Kallen attacks in the Guren, ready to kill Lelouch. C.C. intervenes in her Lancelot, buying Lelouch time to escape, telling him to come back so he can make her smile. She engages in battle against Kallen. During their battle, Kallen questions her lack of motivation, and asks if C.C. loves Lelouch. C.C. isn't sure about the latter, still wanting to put an end to her unending life. C.C is easily defeated, but ejects to safety, surprised that she even cares about winning or losing. During Lelouch's planned assassination, she prays for him at a church, shedding a single tear while commenting on the price he's paying for using Geass on others.

On a side note, concerning her choice in mechs, C.C. often piloted or copiloted mechs used by Lelouch/Zero during his campaign, only flying a select few of her own mechs in the battles that took place during Code Geass. The Shinkirō was crippled and brought down by the Knight of Three's Tristan model, but the salvaged wreckage was rebuilt for C.C. once the Lelouch assassination was completed. As an eighth-generation Knightmare Frame, it still stands just shy of a titan of Knightmares.

Other - Extra Character Info:

Physical characteristics:

Gender: Female

Type: Human

Height: 5’5”

Weight: N/A

Hair color: Green

Hair style: Straight, thigh-length

Eyes: Golden Yellow

Birthplace: Unknown

Appearance: Dressed in a pure white restraint bodycoat with matching heeled boots. Black restraint harnesses line the arms, abdomen, and neck.
Self-made montage

Strength limit: 60lbs.

Speed limit: 30 mph.

Powers and other abilities: C.C. has access to two standout abilities. The first is her ability to – for the lack of a better term – effectively mind-rape those near her. In other words, she can afflict her targets with a hallucinatory experience of chaotic and ominous images, partially made up of the target’s past memories. Most times, this ability can only be used via physical contact with the target. The most common sign of this is when the Geass sigil on her forehead glows during activation.
The second, and most important, is that she has access to the power of the “Code”. In other words, she is immortal, and cannot die by most if not all conventional means – as has been proven by the fact that humans have killed her repeatedly throughout her long life for being what she was.

Weaknesses: Subject to all forms of attack.

Weapons and other functions: None to speak of, though through self-suggestion, she is able to efficiently handle any type of weaponry available.

Personality: Willful to a fault, almost always preferring to do whatever she deems necessary to get what she wants. A slight sense of a moral system is present, but due to her history, that sense has been smothered underneath a cold, calculating heart.

This post has been edited by Nightstorm: Jun 10 2009, 9:05 AM


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MorriganAensland
post Jun 5 2009, 12:55 PM
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YAYZ! The first person with plot armor in this RP at least has a justified reason for that plot armor!


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P-girl
post Jun 5 2009, 1:06 PM
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((1: What's a plot armor?
2: Would a Transformer be accepted?))
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MorriganAensland
post Jun 5 2009, 1:27 PM
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(Plot armor: what lets someone in the main cast survive something that would kill anyone else off. There's minor instances of it, like in Star Wars Episode IV when Luke's X-Wing got shot a couple of times but didn't explode even though anyone else's would've, and then there's major ones like every other scene with Kira Yamato from Gundam SEED

For Transformers, I've got nothing against it. Super Robot Wars has had the robots from GaoGaiGar and Machine Robo in it, which are essentially the same as Transformers in premise. Not sure how Cloud's gonna swing, though)


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P-girl
post Jun 5 2009, 1:46 PM
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((Okay, I'll wait for his permission.))
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Nightstorm
post Jun 5 2009, 7:44 PM
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((MorriganAensland: Hehe... couldn't help it, I guess. I wonder if that makes her a borderline god-moder...))


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Asher Omega
post Jun 5 2009, 8:09 PM
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((OH I just had the greatest idea, why don't I play Ide *is strangled at the thought*. I'm leaning heavily towards King Gainer on this. probably take me a couple of days to make up the bios.))


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Nightstorm
post Jun 5 2009, 8:11 PM
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((Well, take your time as Cloud9's not going to be back for little more than a week.))


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MorriganAensland
post Jun 5 2009, 8:37 PM
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(This RP will NOT have Universe's Closed, dammit!)


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Asher Omega
post Jun 5 2009, 8:40 PM
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((and at the very least Planet's closed. stupid Eva.))


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Ranma
post Jun 5 2009, 8:44 PM
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((I know. I'll join if I can be Id from Xenogears. I enter the rp. "I win." ))


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Cloud9
post Jun 6 2009, 5:13 AM
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((Well, looks like I'm going to have more ability for Internet access than I expected, so time for a few rulings. First off, I have no problem with changing canon to suit the rp (and what Morri is talking about may not even count as changing canon, since Shinn could just be pulled from the SEED universe while he's still a decent character). Second, I will allow Transformers, but don't make them little Transformers (i.e., I would prefer we keep it to Optimus Prime-size if possible).))
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P-girl
post Jun 6 2009, 9:44 AM
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((Don't worry, I was going for a big one. Here's the bio:
Name of Robot: Skywarp
Robot Type: (Gundam, Megadeus, etc.) Transformer, Decepticon Faction, but in name only.
Media Type: Cartoon
Name of Media: Transformers; Animated
Robot Weapons and Abilities: Dual pulsar cannons underneath his arms/wings depending on mode and in Robot mode, he can convert his left wing into a sword (A little Armada Tribute/Ripoff never hurt anyone.), can transform into a Harrier Jet.
Appearance: (Please provide picture links for both pilot and robot if possible):
Robot mode:

Vehicle Mode:

Bio: (can be taken from Wikipedia, but please give credit): First part taken from Teletraan 1, the Transformers Wiki:
Skywarp, the Coward Starscream is one of Starscream's clones, adapting his cowardly side, although it seems to have been greatly enhanced. So much that he's basically afraid of everything. He can't even stand still; even when nothing is going on, he's trembling at some imagined threat. Even though he's got all of Starscream's abilities and could've been a dangerous warrior, if he wasn't such a coward. Even picturing Megatron in his memory processor gives him nightmares.

Skywarp was the last Starscream-clone brought online before Starscream led his new force to Earth.
In the battle for the space bridge, he mostly cowered and pleaded. Blurr got a pair of stasis cuffs on him, which absolutely terrified him, as he claimed that he had an irrational fear of stasis lock. But then both of them and Thundercracker (who was stuck in one of Mixmaster's concoction's) were accidentally hurled into the space bridge, their destination unknown, they were unable to come back, as pointed out by the expert.
Skywarp finds himself stuck in the glob of Mixmaster's cement along with Thundercracker and Blurr on a small planetoid, looking scared and upset. After Thundercraker provided freedom for him, Skywarp disappeared.

Next part is made up by me:
The two of them roamed the Galaxy together for a while, but when Thundercracker decided to take on a large group of soldiers from an unknown faction, Skywarp said thanks but no thanks and high-tailed out of there. He roamed the galaxy for quite a few Stellar Cycles on his own, learning not only to fight, but gaining a bit of courage along the way. Now his first priority won't be to flee. He is, however, still VERY cautious, and will keep his distance and flee the minute the tables turn against him.

Other: (Other comments you wish to make): Altough Skywarp is a Decepticon by name, he'd rather keep himself neutral, so he won't anger any factions that can hurt him. He might be swayed to join an army, even if it's just to save his own hide.

I hope this will manage.))
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Nightstorm
post Jun 6 2009, 10:10 AM
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((... I can honestly say I'm disappointed in you, P-girl. Skywarp?! That's the best you could come up with?!?!

Heh, in all honesty, I'm just kidding, really.

But seriously, I thought you would have gone for someone like Megatron or the original Starscream. Ah well, hope you have fun with him. icon_wink.gif ))

This post has been edited by Nightstorm: Jun 6 2009, 10:11 AM


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