This topic might contain some material that some may find offensive.Okay, I thought I'd try out a new rp system if anyone is interested. This is set in the "Vampire: The Masquerade Storyline" where we will all be making vampires. I, the story teller, will guide the players through the story and will make changes as they shape the world around them (just like the usual rp). I'm starting to play this IRL with my friends and I'd thought I'd share it here for fun. I'm hoping we can have a lot of fun with this. First, I'll be posting the character sheet, the terms that are important and all that. Once we get two or three people we can start.
This may be useful, but we aren't using everything on this list:
http://mrgone.rocksolidshells.com/pdf/V20/...age_Neonate.pdfHere is the character sheet, and Below I'll explain how you fill it out.
Name:
Chronicle: Dark Intentions
Nature: (There will be a lit of natures, but you can make one up if you don't like any that I've listed.)
Demeanor: (Same as above)
Concept: (Same as above)
Clan: (We will be playing as a Camerilla Clan) The list of clans will be listed.
Generation: We are all going to be 13th generation vampires.
Sire: The name of the vampire that made you into a vampire.
ATTRIBUTES
Physical Attributes
Strength
Dexterity
Stamina
Social
Charisma
Manipulation
Appearance
Mental
Perception
Intelligence
Wits
ABILITIES
Talents
Alertness
Athletics
Awareness
Brawl
Empathy
Expression
Intimidation
Leadership
Streetwise
Subterfuge
Skills
Animal Ken
Crafts
Drive
Etiquette
Firearms
Larceny
Melee
Performance
Stealth
Survival
Knowledges
Academics
Computer
Finance
Investigation
Law
Medicine
Occult
Politics
Science
Technology
ADVANTAGES
Disciplines
(There will be at least 3 depending on the clan you choose)
Backgrounds
You will choose from a list
Virtues
Conscience
Self-control
Courage
Humanity
Will Power
Blood Pool
(When you start your character I will roll one 10 sided die. The number will be your blood pool)
Health
(Everyone starts at 7)
Weaknesses (These can be emotional, physical)
Experience - You start with zero. I give you this.
In my next post I'll show you how to fill out some of the things. If you need help pm me and I'll help you out.
Character ListExperienceTrait Cost
New Ability 3
New Path (Necromancy or Thaumaturgy) 7
New Discipline 10
Attribute current rating x 4
Ability current rating x 2
Clan Discipline current rating x 5*
Other Discipline current rating x 7*
Secondary Path (Necromancy or Thaumaturgy) current rating x 4
Virtue current rating x 2**
Humanity current rating x 2
Willpower current rating
** Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).
This post has been edited by Ranma: Jan 25 2014, 3:35 PM