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> *Vampire: The masquerade ~ Dark intentions, A new rp set in the "World of Darkness" line of role playing.
Ranma
post Nov 21 2013, 3:02 AM
Post #1


Cosmix Fairy
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Group: Senior Member
Posts: 7,799
Joined: March 31 2007
From: Tempe, Arizona




This topic might contain some material that some may find offensive.

Okay, I thought I'd try out a new rp system if anyone is interested. This is set in the "Vampire: The Masquerade Storyline" where we will all be making vampires. I, the story teller, will guide the players through the story and will make changes as they shape the world around them (just like the usual rp). I'm starting to play this IRL with my friends and I'd thought I'd share it here for fun. I'm hoping we can have a lot of fun with this. First, I'll be posting the character sheet, the terms that are important and all that. Once we get two or three people we can start.

This may be useful, but we aren't using everything on this list: http://mrgone.rocksolidshells.com/pdf/V20/...age_Neonate.pdf

Here is the character sheet, and Below I'll explain how you fill it out.
Spoiler!

Name:
Chronicle: Dark Intentions
Nature: (There will be a lit of natures, but you can make one up if you don't like any that I've listed.)
Demeanor: (Same as above)
Concept: (Same as above)
Clan: (We will be playing as a Camerilla Clan) The list of clans will be listed.
Generation: We are all going to be 13th generation vampires.
Sire: The name of the vampire that made you into a vampire.
ATTRIBUTES
Physical Attributes
Strength
Dexterity
Stamina

Social
Charisma
Manipulation
Appearance

Mental
Perception
Intelligence
Wits

ABILITIES

Talents

Alertness
Athletics
Awareness
Brawl
Empathy
Expression
Intimidation
Leadership
Streetwise
Subterfuge

Skills

Animal Ken
Crafts
Drive
Etiquette
Firearms
Larceny
Melee
Performance
Stealth
Survival

Knowledges

Academics
Computer
Finance
Investigation
Law
Medicine
Occult
Politics
Science
Technology

ADVANTAGES

Disciplines
(There will be at least 3 depending on the clan you choose)

Backgrounds
You will choose from a list

Virtues

Conscience
Self-control
Courage

Humanity

Will Power

Blood Pool
(When you start your character I will roll one 10 sided die. The number will be your blood pool)

Health
(Everyone starts at 7)

Weaknesses (These can be emotional, physical)

Experience - You start with zero. I give you this.

In my next post I'll show you how to fill out some of the things. If you need help pm me and I'll help you out.

Character List

Experience

Trait Cost

New Ability 3
New Path (Necromancy or Thaumaturgy) 7
New Discipline 10
Attribute current rating x 4
Ability current rating x 2
Clan Discipline current rating x 5*
Other Discipline current rating x 7*
Secondary Path (Necromancy or Thaumaturgy) current rating x 4
Virtue current rating x 2**
Humanity current rating x 2
Willpower current rating


** Increasing a Virtue through experience does not increase Traits based on that Virtue (Humanity, Willpower).

This post has been edited by Ranma: Jan 25 2014, 3:35 PM


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P-girl
post Nov 22 2013, 1:08 PM
Post #2


Cosmix Fairy
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Posts: 35,744
Joined: April 7 2007
From: Behind a PC




Well, here's mine (Behind a cut for space).
Please feel free to point out flaws or mistakes. I am not really familiar with pen-and-paper roleplaying, so I might mess up.
Spoiler!


Name: Alexander Tomero
Chronicle: Dark Intentions
Nature: Bon Vivant
Demeanor: Conniver
Concept: A mixture of Drifter and Entertainer (If that's possible). Alexander's a wandering street musician who considers himself a modern bard.
Clan: Toreador
Generation: 13th
Sire: Elizabeth von Sabinin
Biography:
Pre-Siring: Even tough Alexander's band wasn't all that well-known, the confident singer/guitarist was reaching for the stars and already living a pretty Rock-star life of Sex, drugs and Rock 'n Roll. This however, led to the attention of some... undesirable people. And a drunk one-night stand led to...
Post-Siring: Alexander never gotten to know his Sire. He wasn't the only one being reckless and his Siring was against the law in their place, leading to her demise almost directly after the Siring. This left Alexander Sire-less and more then a little bitter towards the society he was now part of. Still, he wasn't stupid and knew he had to work with them in order to survive. So he plays along if he has to, reluctantly so. When he doesn't, he spends his nights wandering around on his motorcycle, guitar still in hand, not really knowing what else to do with his life.

ATTRIBUTES

Physical
Strength: **
Dexterity: ***
Stamina: *

Social
Charisma: ***
Manipulation: **
Appearance: *****

Mental
Perception: ****
Intelligence: **
Wits: **

ABILITIES

Talents
Alertness:
Athletics:**
Awareness:**
Brawl:*
Empathy:***
Expression:***
Intimidation:
Leadership:
Streetwise:***
Subterfuge:*

Skills
Animal Ken:
Crafts:**
Drive:**
Etiquette:***
Firearms:
Larceny:
Melee:***
Performance:****
Stealth:
Survival:

Knowledges
Academics:***
Computer:**
Finance:
Investigation:
Law:
Medicine:*
Occult:
Politics:
Science:
Technology:

ADVANTAGES

Disciplines
Auspex:*
Celerity:**
Presence:

Backgrounds
Allies:*
Contacts:**
Fame:**

Virtues
Conscience:****
Self-control:****
Courage:***

Humanity: ********

Will:
**** Perm
**** Temp

Money: $217,50

Blood Pool: 9

Health: [][][][][][][]

Weaknesses: Very fragile for a vampire (In both the physical and mental sense). Despite being a Toreador, has little in the way of social contacts due to his wandering nature.

Experience: 2

Auspex Abilities

Heightened Senses
This power sharpens all of the vampire's senses, effectively doubling the clarity and range of sight, hearing and smell. While her senses of taste and touch extend no farther than normal, they likewise become far more acute; the vampire could taste the hint of liquor in a victim's blood, or feel the give of the board concealing a hollow space in the floor. The Kindred may magnify her senses at will, sustaining this heightened focus for as long as she desires. At the Storyteller's option, this may make hunting easier.
Occasionally, this talent provides extrasensory or even precognitive insights. These brief, unfocused glimpses may be odd premonitions, flashes of empathy or eerie feelings of foreboding. The vampire has no control over these perceptions, but with practice can learn to interpret them with a fair degree of accuracy.
Expanded senses come at a price, however. Bright lights, loud noises and strong smells present a hazard while the vampire uses this power. In addition to the possibility for distraction mentioned above, an especially sudden stimulus - like the glare of a spotlight or a clap of thunder - can blind or deafen the Kindred for an hour or more.

Vampire: the Masquerade Revised - Disciplines
System:
This power doesn't normally require the use of dice, instead being defined through the Storyteller's descriptions and the player's imagination. In certain circumstances, use of this power requires a die roll: for a normal Perception roll (the Storyteller may reduce the difficulty by the character's Auspex rating), to notice a subject using Obfuscate (see p. 166), or to perceive a threat (the Storyteller privately rolls the character's unmodified Auspex rating, applying whatever difficulty he feels best suits the circumstances). For example, in the last instance, sensing that a pistol is pointed at the back of the character's head may require a 5, while the sudden realization that a rival for primogen is planning her assassination may
require a 9.
This power does not let characters see in pitch darkness, as does Eyes of the Beast (p. 173), but it does reduce difficulty penalties to act in pitch darkness from +2 to +1, and the character may make ranged attacks in pitch darkness if she can hear, smell or otherwise detect her foe.


Celerity Abilities

The character spends a single blood point. The next turn, she gains a number of additional full actions equal to her Celerity rating. These additional actions must be physical (e.g., the vampire cannot use a mental Discipline like Dominate multiple times in one turn). So a vampire with Celerity 4 who spends a blood point may perform a total of five physical actions in her next turn. The actions occur at the end of the turn (the vampire's regular action still takes place per her initiative roll).
Normally, a character without Celerity must apply a dice pool penalty if she wants to take multiple actions in a single turn.
A character using Celerity performs his extra actions (including full movement) without penalty, gaining a full dice pool for each separate action. Extra actions gained through Celerity may not in turn be split into multiple actions.


Backgroung meanings

Allies:* 1 Ally of moderate influence and power
Contacts:** Two major contacts
Mercurio: Alexander actually knew Mercurio before his Siring. Alexander was addicted to cocaine that Mercurio provided. Surprisingly, they actually hit it off and became friends. This went as far as when Alexander was Sired, he kept contact, mostly because his 'Death' was first rumored to be an overdose and Mercurio felt quite a bit guilty about it. That and Alexander felt an underground figure could come in handy.
Fame:** A majority of the populace recognizes your face; you're a local celebrity such as a news anchor.


This post has been edited by P-girl: Nov 27 2014, 9:03 PM
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Posts in this topic
- Ranma   *Vampire: The masquerade ~ Dark intentions   Nov 21 2013, 3:02 AM
- - Ranma   Every stat in the game has a max of 5. Attributes...   Nov 21 2013, 3:24 AM
- - Ranma   Brujah Spoiler! Clan Brujah is largely com...   Nov 21 2013, 6:39 AM
- - Ranma   Character archetypes (Nature and demeanor) S...   Nov 21 2013, 6:55 AM
- - P-girl   ((Neat! I'm in! I haven't played t...   Nov 21 2013, 1:20 PM
- - Ranma   Awesome. Also, don't forget to post a quick bi...   Nov 21 2013, 3:17 PM
- - P-girl   Okay! Just one thing.... You give up one list ...   Nov 21 2013, 5:18 PM
- - Ranma   To my knowledge you pick 2. Nature is what you rea...   Nov 21 2013, 8:07 PM
- - P-girl   Ah, like that. Thanks for clarifying.   Nov 21 2013, 8:08 PM
- - Ranma   I personally can't wait until People start sub...   Nov 21 2013, 11:46 PM
- - Ranma   Looks good. Ill add the necessary stuff to your pr...   Nov 22 2013, 3:19 PM
- - P-girl   Totally forgot my freebie points. I added them.   Nov 22 2013, 3:33 PM
- - Ranma   I totally recommend putting some freebie points in...   Nov 22 2013, 5:42 PM
- - P-girl   Shuffled around a point. I know he's rather we...   Nov 22 2013, 6:20 PM
- - Ranma   Ps. I'm going to make this the "Character...   Nov 23 2013, 2:00 AM
- - Ranma   My Character Spoiler! Name: Devlin Eginh...   Nov 23 2013, 6:38 AM
- - mightymarty2   Spoiler! Name: John Robinson Chronicle: Dark I...   Nov 23 2013, 10:06 AM
- - Ranma   Have you spent your freebie points yet? You have 8...   Nov 23 2013, 5:53 PM
- - Ranma   Okay, we just need 1 more character and I think we...   Nov 23 2013, 6:58 PM
- - mightymarty2   Updated form with blood pool number. I have spend ...   Nov 24 2013, 8:07 AM
- - Ranma   Is there anyone else on the forum that rp's an...   Nov 24 2013, 6:42 PM
- - P-girl   Unfortunately, no. I could advertise outside of th...   Nov 24 2013, 7:19 PM
- - Ranma   I guess I'll get this role play started then. ...   Nov 24 2013, 7:31 PM
- - P-girl   Alright!   Nov 24 2013, 7:37 PM
- - Ranma   Okay, it's up, you can hop right in   Nov 24 2013, 9:41 PM
- - P-girl   ((Hmmm.... I need a little time to spend my experi...   Jan 25 2014, 4:22 PM
- - mightymarty2   (I am going to add some in brawl not sure if I am ...   Jan 25 2014, 6:10 PM
- - Ranma   Feel free to save points up. You can spemd them at...   Jan 25 2014, 8:24 PM
- - P-girl   ((Alright, I made my choices and edited my Charact...   Jan 25 2014, 9:12 PM
- - mightymarty2   (eddited)   Jan 26 2014, 9:54 AM
- - P-girl   Quick question, does Mercurio I introduced a bit e...   Feb 5 2014, 11:02 AM
- - Ranma   ((Only if you want him to count as a contact or al...   Feb 5 2014, 6:16 PM
- - P-girl   ((I gave Alexander a different profile image, if t...   Nov 27 2014, 9:05 PM
- - Ranma   That's perfectly fine, is the pic from The Sec...   Dec 3 2014, 7:52 PM
- - P-girl   Yeah. I've recently fallen in love with it, as...   Dec 4 2014, 9:50 AM
- - Ranma   How far are you into the game? Maybe we can play s...   Mar 13 2015, 4:09 AM
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- - Ranma   I love the Indiana Jones pack! I think it...   Mar 13 2015, 11:12 PM
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- - P-girl   Depends on the character, tough I really like hamm...   Mar 14 2015, 5:29 PM
- - Ranma   That's a great tank build. When I play dungeon...   Mar 14 2015, 6:13 PM
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- - Ranma   The dungeons are super fun in my opinion. Especial...   Mar 15 2015, 7:38 AM
- - P-girl   I think I'll stick to the story for now. I...   Mar 15 2015, 8:24 AM
- - Ranma   Yes, yes he is. He's one of my favorite charac...   Mar 15 2015, 5:06 PM
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- - Ranma   I have a character on each side, but the Templar a...   Mar 16 2015, 7:47 PM
- - P-girl   I prefer the Templars as well for the same reasons...   Mar 16 2015, 10:18 PM
- - Ranma   That one quest pack you bought is pretty interesti...   Mar 17 2015, 1:51 AM


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